Tuesday, September 9, 2014

Call Of Duty Ghosts


Call of Duty Ghosts Level Break Down

Siege











Some basic mechanics for Call of Duty Ghosts is the stances. You have the ability to stand, crouch, prone, and lift. This allows you to be able to doge and snipe at different points on the map. Other mechanics are the different types, and behaviors of weapons; for example, recoiling, hitstands, and so fourth. The core mechanic is your weapon, and the rapid firing of bullets at NPCs or other players.






The map is designed as a room with may places to camp and snip, as well as duck behind while exploring. The world is much like a laser tag arena.

The level is over grown with grass and plants. The buildings are like a shanty
town, and there is ruble and broken walls everywhere as if it is an old war torn
residential area. The time in which this takes place is unclear, but it is
sometime in the current era. The lighting is cast from over head as if it were noon, and
the sky is clear blue. Over all, the place seems happy, although over grown and
abandoned.








I get the idea that is was once a residential area from the slide found in a circular wall,
like a park. The second part of the level is a small mine. It is unclear what
they are mining but the rest of the environment seems to be industrial. It leads me to
believe that it is a shanty miners town. All of the half broken walls allows the player to
get onto the roof and snipe, as well as hide behind ruble piles and partial walls. The
level is more flat and ground oriented, where as other maps are more built up. 


















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