The environment I am planning to do is a study of a Mythical Water Creature Naturalist/ Researcher. I want to have a fun style and mimic the disney/Kingdom Hearts shape language. This means a lot of large decoration, pattern and rounded shapes.
The room is small though it has a lot of detail in small prop set dressing. There is two floors, and a raise area for the study. The sunken walkway serves as a hall with tank lined up on the side.
Even though its a Disney inspired space, I still wanted the area to be dark and moody with saturated light coming from the tanks and windows.
This is an image of an early block out I did. This is without and finalized models, everything was just to get a sense of space...
50% Crit- Models are all in and stand in textures from the Editor are in...
Polish Crit Images-- The piece is dark and matches my Painting from DFA (not counting the lack of textures) but it doesn't match my IP which calls for more color and light
Final Beauty Shots-- One thing I dislike other then some poor texture work, is the Light Function, which is a water caustic. In the still it looks like a lighting error...That could probably be mended by upping the brightness of the caustic...
I chose the assets above to document on my contact sheet because I felt they were the most iconic of my space. They are assets that repeat everywhere, and bring the most visual interest.
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