Modular Kit
I set out to design a modular kit in the style of Tolkien's "Lord of the Rings" and "The Hobbit" series.
The goal was to make a kit that could make two different constructs.
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Above are all the reference I first gathered. This was for my first construct. I wanted to to a Banquet Hall with a win cellar that branches off.
I love the look of the Tolkien wine cellar. I like the contrast of the wood and worn materials, against the pristine, and large environments of the rest of the castle. Furthermore I love the yellow light and dark shadows. The whole environment has a very appealing sense of light, and this is something I want the capture in my environment.
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Color Scheme-- Style
I am aiming for a blue/orange color scheme. With all hand painted textures. I don't want to go as far as the image directly above, I will keep the painted-in lighting to a minimum. As mentioned earlier the lighting will be high contrast, with large dark shadows.
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Additional Reference
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Possible Props
Props I want to include--
Crystal Light, Barrels (Big and Small), Wine Bottles, Table/chairs, Crates (empty and full)
Textures I want to have--
Hay, Dirt, Rock, Wood, Glass
Crystal Light, Barrels (Big and Small), Wine Bottles, Table/chairs, Crates (empty and full)
Textures I want to have--
Hay, Dirt, Rock, Wood, Glass
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Process
Start of Cellar
Start of Banquet Hall
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I was advised to scale my scope down from the two very different construct to just two different constructs of a cellar.
Admittedly over scoping has been my downfall for almost every project I have taken on. For once I took their advice and deleted of all my grey box for the banquet hall. Instead I would focus on the details of my cellar.
Cellar Grey Box
Again I was told to down scope my assignment from the seven room construct to a two room construct (we only had three weeks on the assignment).
After a lot of pain, I did just that, leaving the large room, the hall and the small room. The room off the hall was deleted, the open doors were sealed off, and the room the the far right was deleted...
After a lot of pain, I did just that, leaving the large room, the hall and the small room. The room off the hall was deleted, the open doors were sealed off, and the room the the far right was deleted...
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Texturing
My Wood and Rock were hand painted
My Rock wall Displacement and Normal were made in Z-brush
Rock Wall Normal and Displacement map made in Z-brush
Dirt Normal and Dirt/Rock Diffuse made in Photoshop and Crazy Bump
Hay Diffuse and Mix Map made in Photoshop
Wood Diffuse and Wood Normal made in Photoshop and Crazy Bump
My glass bottle material was made in reference to the UE4 examples.
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3-Texture Blend Vertex paint with Mix Maps
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