They will be cylindrical, with warning lights on the tops. They will be set into the floor so their tops are flush and when not active they blend smoothly.
When hit at a low/normal speed I want them to just stun the player and slow them down. The second time they are hit, or if hit at a high speed it will have one large spark and stunt everyone around and break.
The trap I'm doing is the one in the top left. In addition to being hit, each lap the range these traps effect will increase.
My initial design for these traps is based off of a bug trap... But a cool one...
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