Tuesday, September 24, 2013


Lemonade Stall

      I recently played a print-and-play game called Lemonade Stall with Brittany Shively. The objective of the game was to make the most profit at the end of the week. There were seven rounds each named after a weekday. The game had ten steps to each round.
1.     Roll for a weather forecast
2.     Each player gets a benefit card
3.     The resources placed on benefit cards are not chosen (We never figured this out)
4.     Turn over the event card (everyone has the same event card)
5.     Purchase supplies
6.     All players reveal their selling price for the day at the same time
7.     Roll for possible weather changes (We always forgot to do this)
8.     Sell Lemonade (Math)
9.     Check for lemon spoilage and melted ice.
10. Pass first player token if required.

            After printing we began to cut out the pieces required. It took us thirty minutes between the two of us to cut everything out. There were resource tokens that we needed to make, but the game provided us with a spreadsheet that served the same function. The difference between the two is simply that the spreadsheet requires you to do simple math.
            The only thing that was not included in the print and play was the dice. We didn’t have our own dice, thus had to make some out of paper. The game required a twelve-sided dice, but had rules on how to use two six sided dice. The dice was required to determine weather conditions for the day, of which there were six. The conditions were set up as 1-2 is rain 3-4 is cloudy, and so fourth. We later mended the rules so that one six sided dice was all you needed. Their rules on the dice were confusing and wasted time.
            In addition the game was based on making sales but there was no money. The games main objective was unclear. We later realized that the outside lemon edge of the board was a counter for how much money you had. If designed again I would suggest they change the lemons to money or put dollar signs next to the lemons.
        The art in the game was all clip art. It looked as if someone had made it in Microsoft word. 
        Overall the game was confusing and there were too many rules. We were constantly concerned with what rules we were doing that it felt more like a step by step tutorial than a game. The game was supposed to be an estimated 60 minutes with 2-4 players. With just us the game took 1 hour and 40 minutes. The only really fun part was the last round were it became intense only due to the knowledge that one would win and the other would lose… I lost. 


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